In the world of game development, achieving awesome visual effects often involves working with shaders. In Unity, you can create stunning visuals using Shader Graph, but what if you want to change shader properties dynamically during gameplay? In this blog post, we'll explore how to control shaders with scripts in
Today we're talking about all the new goodies on the Unity Asset Store, we're witnessing the start of the AI takeover, a pretty robust Fortnite template, Paper Mario-style text animations, and a lot more, let's get started. Text Animator We all know that reading dialogue in video games can sometimes
Let's learn how to make a curved world shader graph like Subway Surfers. This is a simple version of this shader graph, compared to some of the ones I've seen. Simple isn't necessarily better, but it will help get you started with a better understanding of shaders, and you can
Have you ever wondered what makes certain games so addicting, and others just good? Well when I heard last week about a game where you play as a diver during the day, and run a sushi restaurant at night, I was definitely intruiged, but Dave the Diver has more depth
If you've been working with Unity for a bit, you've probably come across the term "Render Pipeline", but what actually is a render pipeline and what does that have to do with you and your game? All games have to have a render pipeline, and even if you don't know
If you're learning game development, at some point you're going to want to learn how to spawn objects in Unity using logic in C#. Spawning game objects is an important part of game development because you'll want the ability to be able to spawn enemies, vegetation, coins, and much more.
If you've ever tried to export a model to Unity from Blender, you know that getting models into your Unity project can be very challenging, And this is because Unity does not understand blender's built-in node system. But it understands some of it, which can be extremely confusing when you're